Photon tech should be leveled as well but is not as critical as Shielding and Armor are. Armor is important just like any other finisher fleet because it will keep more of your Leviathans alive as well as provide more debris. Higher levels of Shielding will significantly protect your Leviathans from Heavy Cruisers and Fleet Carrier rollover damage. Combat Tech Goals: Shielding (lvl 25+), Armor (35+), Photon (20), Laser (30+) Tech Priorities: Shielding tech is your number one priority in combat techs. Test several scenarios using the KaHaR Battle Calculator find the best combination that you can. There is no easy formula to determine how many of each extra unit to add to an attack to maximize your ratios. If you know the target’s tech levels and can make a precise calculation on results of the attack, it can often be beneficial to add a few Heavy Cruisers, Battleships, Dreadnoughts, and/or Titans (Fleet Carrier can work for this too) to your waves of attacks reduce your losses slightly. You may add a tiny amount of Heavy Cruisers, Battleships, Dreadnoughts, and/or Titans for when you have a precise calculation of the defender’s techs. If you fill the Leviathan hangars completely, then shield crush something, you risk having Fighters stranded at the end of the battle which will go to waste. This will give you just enough Fighters to protect your recyclers and will leave plenty of your Leviathan hangars free to shield crush. Fill only 50% of the Leviathan hangars with Fighters. Don’t waste resources building Fleet Carriers. This saves time and repair cash, which is especially critical in blob crashes and recall traps. The more Leviathans you have, the less number of waves you need to kill your target. Mass produce Leviathans for maximum killing potential. The purpose of this fleet type is to shield crush any fleet that consists primarily of any or all of the following: Fighters, Bombers, Heavy Bombers, Corvettes, Recyclers, Destroyers, Frigates, Cruisers, Carriers, Heavy Cruisers (depending on size and tech), and Fleet Carriers. A player who doesn’t mind simming can also make good use of a Leviathan stack by building up a large fleet and saving it for some day when there is a big blob crash or recall trap. It is best played by somebody who is active and can respond quickly to target opportunities, but also has other things to do in game to keep them entertained such as being a guild leader or playing a different fleet spec on another server. It takes a lot of patience to run this type of fleet. Even if you are a very active player it is not uncommon to go for months without making a successful attack using Leviathans. Because they travel so slowly, it is very difficult to get close to your target and shoot it before it moves away. Unit Rationale: A Leviathan stack is usually a very boring fleet to play. Combat Unit Percentage: 90% Combat Units Sample Fleet Design: Dreadnought (6k), Fighters (600k), Recyclers (250k) Fleet Type: Leviathan Stack Purpose: Shield Crush Units Involved: Leviathans, Fighters Ratio of Units: Mass produce Leviathans.
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